This shoots particle effects which will be later replaced to look better and i will also make the gun more into a sort of wand or something i have quite thought of a design.
this is where my level is based of. its sunderland town center
This is the start of my map which will be made to look like the town center, i will be adding more buildings and more details. i will also recolor the buildings
here are 3 Nintendo games that will be similar to my game
Splatoon is a fast paced first person shooter game where you go against other players where you shoot each other with paint and the team with the most points win
In The Legend of Zelda series, a hero named Link battles the forces of evil to rescue Princess Zelda and save the kingdom of Hyrule. Through epic quests and battles, Link gathers powerful artifacts and allies to defeat villains like Ganon. The games are known for their rich fantasy world, diverse characters, and themes of courage and friendship.
The goomba is off the Mario series this is similar to my game as my enemies will be similar to the goomba only green and a little taller with arms.
this is the start of my bullet script for my game
This is my gun script it controls the bullet .however it had a problem it would only fire in one direction.
This is my modified script it now always shoots in whatever direction the gun is shooting
This is my completed bullet code which allows my gun to shoot
This is my AI code which allows my AI to move throughout the game
this is the AI and its nav mesh which allows the AI to find it way towards something
UV Shell - UV shells are a connected set of UVs in the UV map
UV Seam - the visible lines or gaps that appear on the surface of a 3D model when the texture does not match up across the UV map
UV Packing - UV-Packer is a free, fast and exact tool for automatic packing of UV clusters. It is a one-click answer to the laborious work of sorting and compressing unwrapped polygons into UV sheets.
UV Distortion - The distortion B lets you easily pinpoint UVs that are stretched or compressed
Texel Density - Texel density refers to the number of texture pixels (texels) per unit of 3D surface area. To create a sense that the various props and sets belong to the same world, 3D artists must maintain a consistent Texel density across all the 3D models
Leviathan Axe
This is the leviathan axe which is the main weapon that Kratos uses in the god of war game series. The Leviathan axe has powers which consist of the axe returning to Kratos whenever he summons it back to him it. another power on the axe is that it be frozen and thrown at enemies to freeze them
Infinity gauntlet is a golden glove that is used by thanos it can hold 6 infinity stones if thanos clicks his finger it undo's everything killing half of the world it can protect its self from destruction, destroy the creators of the universe. Be worn by humans, it only works in our universe. create entirely new universes, allows the wearer to be multiple places at once. Push realities apart.
This is concept art for my game. I will basing my character for my game on Kratos
In this picture i accidentally inverted the body which messed with the texture of the body.
i fixed this by resetting the body back to what it was and then i used the extrude tool differently this time to make sure the body looked like how i wanted it to look like.
This is my body for the model of Kratos i will be completing i will need to design arms, legs and a head and maybe some sort of weapon which will have to be done in photoshop first or i could make something in Maya
this is my final model for my Kratos because I needed a model to work with so I didn't model the head or the legs
This is the arms for my model they could be improved but for now they will do to test out how a character moves
what is a pivot point in 3D
The center point of the object
GAME DESIGN DOCUMENT
(GDD) TEMPLATE
Game Name: goblin blaster
Genre: first person shooter
Game Elements:
The player will be doing quests and shooting goblins
to earn credits do buy upgrades for your character
Player:
Only one player can play at once
TECHNICAL SPECS
Technical Form:
3D graphics will be used for
this game
View:
First person
Platform:
PC
Language:
C++
Device:
PC
GAME PLAY
The gameplay of this game consists
of spawning in the town which is the map and you then receive a quest going through
goblins to retrieve the item that the quest wants you to obtain while killing
the goblins you receive credits which can be used at a shop to purchase
upgrades. After you retrieve the item that the quest requires you to get you will
receive one more quest which trigger a boss fight.
Game Play Outline
All this is fun because you can grind up
credits to make your player extremely powerful and earn new powers and abilities
and complete the final boss which infuse your character which new powers and
then you can repeat the game with all the items you acquired the first time.
Key Features
Key features are a list of game
elements that are attractive to the player.
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